

Nothing particularly special, but if you’re wanting to pursue an increase of EXP for a specific factor, it pays off to switch things up. These agents offer unique benefits that are tied to the EXP you’ll gain throughout. There’s a handful of agents that you can select from, or even swap between during the game. Shit soon hits the proverbial fan once you come under fire, and your chosen agent (Terry Crews’ Jaxon for me) is incapacitated. The game opens up with an energetic introduction that showcases the agency being thrown back into the thick of it following a mass terrorist attack. Starting with the former, the game’s campaign is relatively loose. The game comes in two forms Crackdown 3 Campaign, and Crackdown 3 Wrecking Zone. To the game’s credit, it does a fair job at taking you back to what made Crackdown stand out in the first place. There’s just too many faults within, faults that I am far from willing to be kind over.ĭon’t get me wrong, if you’re a Crackdown nut, you’ll pull more from this than most. Sadly, and despite some clearly robust ambitions, I cant realistically say that it has. Leaving that to one side, however, the big question here is whether or not Crackdown 3 has been worth the wait. Safe to say that it’s been a rocky road, and that’s putting it kindly. We’ve endured mixed signals, piss poor demonstrations, and worse, numerous delays.

It almost feels like the end of a running joke, doesn’t it? The game’s journey from announcement to release is akin to Frodo’s journey from The Shire to Mount f’king Doom. Drop and cushion your fall with double-jumps, you’ll find the DNA there.Crackdown 3 is finally upon us. Agent #15: New Pantheon – At the Terranova HQ Supply Point, turn left and look down to spot the building far below.Agent #14: Khan’s Scar – On the tall southwestern edge of the massive base facing the ocean.Agent #13: Founder’s Footsteps – East of the Exchange Station, on the eastern shore.Agent #12: Southern Heights – Spawn at the Supply Point and look on the shore, past the bridge.Again, climb the tall Media Center building, then jump to the smaller rooftop from above. Agent #11: Southern Heights – On a tall building on the west side of the zone.Agent #10: The Vision – Climb the tallest building, then look for a smaller structure you can drop down to from above that’s impossible to scale.

